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You may notice intelligence was not accounted for. A SAD character is no use if your one stat is sub par. If trying to decide what class to take a level in, aim for level 4 in a particular class for the ability score improvement. Keep in mind when levelling up that the ultimate goal is of course a 20 in charisma. You can now add your charisma modifier to any save you or allies within 10 feet make. +Should you find your stats lacking in the saving throw department, paladin level 6 is here for you. +If wanting a good amount of casting potential, fifth level sorcerer has some amazing options: fireball, fly, haste, slow, third level is a treasure trove of spell options. Quickened spell and heightened spell in particular are incredibly useful. +Sorcerer level three gives metamagic options, man of which can be quite powerful in combination with your other skills. +Warlock level three gives pact of the blade, netting better weapons to use with your charisma such as two handed weapons or bows if you take the invocation (which is recommended). +Paladin level two, along with giving another character level of spell progression, gives the ability to smite, a valuable damage option, especially when paired with the spell slots gained with warlock and sorcerer The decision is completely your own, but here are some suggested milestones to hit: With the foundation set, it is a simple matter to decide what you want your character to be as they grow up. A similar effect can be accomplished with the half orc racial feature, and if you are ok with staying at the lower level heavy armor or are confident you can get your strength high enough, it is a viable option, especially as it boosts strength and constitution, similar to mountain dwarf, and the half orc and sorcerer abilities do stack together for extra durability.
#5E CHARACTER BUILDER MULTICLASS FULL#
Please note that this second dip is more optional, and if you feel your constitution is good enough as is, it isn't strictly needed, but many have lauded the full caster progression of sorcerer when in tandem with either a paladin or warlock (or in this case both), and if you are trying to make the most of a bad situation, the extra benefits of more spell slots is never to be underestimated. So even with a lower constitution, you have a bit more life in you than it would initially seem. The shadow sorcerer comes with the excellent ability to not be knocked out once per day with a charisma save, which you should be pretty good at. Third level we will multiclass yet again, this time to sorcerer. Now you can actually hit things! If instead you want to be a completely spell casting character and want to avoid melee combat like the plague, well, you don't really need the warlock dip at all. This allows you to wield a weapon using your charisma stat, and gives a nice damage boosting he as well. Next you want to go warlock, with the hexblade patron. With the constitution boost and a d10 starting hit die, you are looking beefy enough to survive first level, and proficiency in wisdom saving throws means a lower wisdom score won't be as detrimental. If you had a score of 13 hill dwarf gives better benefits such as a boost to health, but a mountain dwarf's strength boost will let you get away with an 11. Heavy armor at higher levels needs a strength score of 15 to use without becoming slowed, but as a dwarf you are not slowed by heavy armor, letting you get away with only a 13 in strength, enough to multiclass. You can have abysmal dexterity and still be well protected. Heavy armor, along with giving some of the highest AC in the game with plate mail, doesn't require dexterity to function. Paladin gives many goodies, first being heavy armor proficiency. Your race of choice for the first scenario is mountain or hill dwarf for reasons discussed later, for the second scenario you will really want something that gives a +2 boost to Charisma, or a +1 if you have an odd score as your highest. This build assumes you rolled at least one good stat (ideally 16 or higher) but if you didn't it can still work if your second highest stat is at least a 13. Many SAD builds exist, but for this one we will use Charisma as our stat of choice, and uses only players handbook and Xanathar's guide, making it ALL legal. For this build you can effectively have crap stats in almost all areas but one and still miraculously function close to normal. SAD (Single Attribute Dependant) characters are characters that can effectively function with only one good stat, as opposed to MAD (Multiple Attribute Dependant) characters. These are terrible rolls! But the DM is firm in his ruling that you must use them. With great anticipation you roll your d6's. Cue the start of a new campaign, session 0 comes and it's time to roll stats for your brand new hero.